ELE 3739 Co-creation: co-creating customers

APPLIES TO ACADEMIC YEAR 2014/2015

ELE 3739 Co-creation: co-creating customers


Responsible for the course
Tor Geir Kvinen

Department
Department of Leadership and Organizational Behaviour

Term
According to study plan

ECTS Credits
7,5

Language of instruction
Norwegian

Introduction
Why and how can organizations learn from LEGO, Wikipedia, Nike, Kristiansand Zoo, Co-creation and others who use co-creation? Co-creation is when two or more partners make creative action of the products, services and experiences to create added value and/or innovation. Several companies achieve success through co-creation by inviting active users and the environment in as partners in user-driven production and user-driven innovation. It creates value to multiple parties from new forms of interaction, experiences and learning mechanisms.

All industries have increasingly focused on employee and customer orientation. In many cases, customers or users are co-producers and function as innovators with respect to products, services and experiences. The organization must facilitate creative action with its surroundings. Lego is one example of active use of co-creation. A few years ago Lego was close to bankruptcy, but through active involvement of customer’s innovation, the business was turned into a company with a profit of one billion Danish kroner. There are numerous examples of international, national and regional companies that use co-creation.

The course has a theoretical, research-based and practical approach to co-creation related to leadership, co-ownership and user and stakeholder involvement.


Learning outcome
Acquired knowledge
Students will acquire knowledge of co-creation through theories, models and methodological concepts and through practice of co-creation. Students will gain an understanding of where and how your business can establish co-creation with users, customers, guests and other stakeholders.

Acquired skills
Students will be able to use co-creation through the theories, concepts, processes and practices for increased innovation and customer satisfaction.

Reflection
The course will develop an understanding of scientific and practical use of co-creation as a tool.


Prerequisites
None

Compulsory reading
Books:
Prahalad, C. K., Venkat Ramaswamy. 2004. The future of competition : co-creating unique value with customers. Harvard Business School Press

Collection of articles:
Kvinen, Tor Geir. 2014. Artikkelsamling for Co-creation. Formidles via Itslearning

Recommended reading
Books:
Andreassen, Tor Wallin. 2006. Serviceledelse : planlegging og styring av sannhetens øyeblikk. 5. utg. Gyldendal akademisk
Boswijk, Albert, Thomas Thijssen, Ed Peelen. 2007. The experience economy : a new perspective. Pearson Education
Gilmore, James H., B. Joseph Pine II. 2007. Authenticity : what consumers really want. Harvard Business School Press
Mossberg, Lena M. 2007. Å skape opplevelser : fra OK til WOW!. Fagbokforlaget.


Course outline
Introduction and conceptual clarifications

  • From raw materials to products, services, experiences and transformations
  • Different types of co-creation with practical examples
  • Co-creation design
  • New forms of interaction, service and learning mechanisms
Human resource and co-creation
  • Organizational structure and design
  • Roles of co-creation
  • Leadership, employee lockers, user involvement
  • Motivation Factors
  • Communication and drivers for co-creation
  • Co-creation culture
  • Co-creation and innovation
  • User involvement and user-driven Innovation
  • Incorporating partnership innovation in networks

Tools for co-creation
  • Social media, web sites, blogs, etc.

Effects of co-creation:
  • Managers, employees, customers / guests
  • Innovation
  • Brand and reputation
  • Economy

Computer-based tools
Its Learning

Learning process and workload
The course includes a total of 45 hours of lectures, independent study, guidance and work on the project. It is recommended that the course be organized in the form of three 2-day modules, but it may also be organized in the form of one-day modules. The work methods include lectures, discussions, project work, student presentations and guidance in connection with the project.

Individually or in groups of up to three members, students may work with a selected organization on co-creation. Guidelines and requirements for the project will be handed out at the beginning of the course. The purpose is to create an active learning environment built on partnerships around specific co-creation issues.

Activity
Hours
Lectures (participation in class)
39
Participations in student presentation
6
Individual study and group work
70
Work on the project as an examination
85
Total
200


    Examination
    A project of maximum 20 pages, counts 100% of the final grade for the course, 7,5 credits. The task can be solved individually or in groups of up to three students.

    Examination code(s)
    ELE 37391 Project assignment counts 100 % of the final grade in the course ELE 3739 Co-creation, 7,5 credits.

    Examination support materials
    All support materials are allowed

    Re-sit examination
    It is only possible to retake an examination when the course is next taught.

    Additional information