KLS 3570 Entertainment Industries
KLS 3570 Entertainment Industries
In this course students receive and introduction to the media-based aspects of the entertainment business, including the film, TV, book, music and game businesses. This includes other entertainment products that have their source in other sectors, such as TV sport or streamed stage art (concerts and theatre). Value creation in these businesses happens primarily by creating experiences for the public, something which is becoming more and more important, also in other businesses. Media-based entertainment products are often complex due to their being a result of interaction among many players with different artistic, technical, and business backgrounds. Furthermore, they are connected to time and place in a fashion similar to the live businesses. Consequently, there are fewer natural limitations, and technology has made the entertainment markets virtually limitless. The remaining limitations are to a great extent culturally, institutionally and economically related.
During the course, students will acquire knowledge of:
- the structural and economic characteristics the frameworks that shape the entertainment industries,
- the industry's models for value creation,
- the peculiarities of entertainment consumption,
- the interaction between the industry's various actors.
During the course, students shall:
- develop analytical skills
- carry out basic industry analyses
- develop an industry perspective
- develop skills to communicate professionally as an industry insider.
During the course, the students shall:
- Develop their understanding of the interaction between artistic and commercial perspectives as well as the dilemmas that naturally follow
- The relationship between entertainment, art and culture
- The film, TV, book, music and game industries: distinctiveness and commonalities
- The entertainment products' distinctive features and characteristics
- Development trends and change in the entertainment industries
- The impact of new technology on the entertainment industries
- Branding and marketing
- Entertainment consumption
- Actors, processes and different forms of value creation
- Business models, funding and distribution
- Forms of organization and cooperation
In the course it is emphasized that students should be able to apply the knowledge they have acquired. Among other things, they will be working with tasks tied to real and concrete challenges that players in the business face and will solve them with the aid of analytical tools adapted to the entertainment business the subjects of economics, organization and management.
The course requires four tasks that are written in the form of notes. Three of the tasks must be approved in order for the student to take the exam.
Re-sit examination
Students that have not gotten approved the coursework requirements, must re-take the exercises during the next scheduled course.
Students that have not passed the written examination or who wish to improve their grade may re-take the examination in connection with the next scheduled examination.
Higher Education Entrance Qualification
Disclaimer
Deviations in teaching and exams may occur if external conditions or unforeseen events call for this.
No specific prerequisites are required.
Mandatory coursework | Courseworks given | Courseworks required | Comment coursework |
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Mandatory | 4 | 3 |
Assessments |
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Exam category: Submission Form of assessment: Submission PDF Exam/hand-in semester: First Semester Weight: 100 Grouping: Group/Individual (1 - 4) Duration: 2 Week(s) Exam code: KLS 35701 Grading scale: ECTS Resit: Examination every semester |
Activity | Duration | Comment |
---|---|---|
Teaching | 30 Hour(s) | |
Submission(s) | 50 Hour(s) | |
Student's own work with learning resources | 80 Hour(s) | |
Examination | 40 Hour(s) |
A course of 1 ECTS credit corresponds to a workload of 26-30 hours. Therefore a course of 7,5 ECTS credit corresponds to a workload of at least 200 hours.